![]() Logical or qol improvements) benefits everyone. Getting into a car crash is memorable, but it was still a shitty thing to endure. Sometimes, that attitude makes content fail votes. Sometimes even over a 5k gap (125k to 130k xp/hr). Osrs has this issue where maxed players need to math out and know the xp rates of new methods before polling them, if it's too high they'll vote it down because it's too easy for new players. Half the players want things to remain artificially hard or poorly designed because they had to endure it - why make it easier, it was memorable after all?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |