![]() The magic damage Ember Spirit is exactly what the title suggests. Most notably, the hero now deals 50% more damage from each remnant, when using level 3 Activate Fire Remnant, allowing for 900 damage AoE nukes, before magic amp and reductions. ![]() Some of these are optional, hiding behind a talent choice, yet some are universal. The latter can be rather hard for an uncoordinated pub team to pull off, but in the pro-scene even huge AoE ultimates such as Song of the Siren were successfully played against, with teams spreading just well enough, not to get caught in some AoE follow-up.Īside from the cleave rework, the hero has also received numerous buffs to his magic damage output. At the same time, the enemy team has access to the same information and can position themselves better, to minimize the effectiveness of cleave damage. This reliability is definitely a double-edged sword-Ember can now more reliably try to focus the back rows of the enemy team, deciding himself, where he will deal the most damage. But this change also limited the amount of damage he deals to the front line of the enemy team. The ability did become more reliable, since all attacks from Sleight of Fist now occur, as if Ember Spirit is standing in front of the target, from the direction of the casting location. We had a potential nerf to the cleave build, with the cleave mechanic itself and the Sleight of Fist reworks. Understanding the Changelogħ.00 changed a lot for the hero. Until recently, however, it was simply a gimmick-the Battlefury build provided a lot more utility, more reliable damage, better outpush and split-push. The idea of a “caster” Ember has been floating for quite a while. This build is not viable without the choice of the crucial talents, yet when played correctly can be both surprising and devastating. The most notable developments of the early 7.xx era so far was the magic damage Ember Spirit. For others, however, it opened a way for completely new builds, with the hero having two distinct choices. ![]() ![]() While the system is still in its infancy, with some talents having less of an impact than expected, the possibilities with it are vast.įor the majority of heroes, the talent system was more or less a simple upgrade-the core playstyle of the hero was enhanced, rather than altered. The introduction of the talent trees was a big step for Dota. ![]()
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